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Our methodology - ID Model

Enhance helps an US based large FMCG company course and certification localized for India.
Dream, Dare, Do" - Our Directors on the Cover Page of Dataquest Feb Edition, Interviewed on their journey in Life
Enhance translated an English elearning module for a large FMCG company to 9 Indian languages i.e. Hindi, Tamil, Malayalam, Oriya, Punjabi, Telegu, Kannada, Bengali and Marathi.
Enhance develops a customizable readymade elearning module titled "Enhance your English".
Enhance developed a Learning & Development (L&D) Portal for a Leading Financial Services Group

Home > Resources > Our Methodology > ID Model
Instructional Design (ID) Model for Developing Elearning Courses
  Our Instructional Model  
Step 1: Identify challenges of the organization, learning culture, buy in of top management and risks
Step 2: Audience and Stake Holders Needs
Also check the preferred medium of instruction from the following
arrow Linguistic, Musical, Logical, Kinetics, Spatial, Interpersonal, Intrapersonal
arrow Find out trends in Learning Style
Step 3: Motivation to be designed from Internal needs, External needs, Context of learning and linking to Maslows principle. The best motivator is challenge.
Anxiety is also to be considered both personal and external
Attention keeping strategy to be thought through
Attitude change, if needed to be designed
Step 4: Task Analysis is done
Step 5: Rights and Wrongs in the tasks to be reflected on and learning brought into cognition through
arrow Thinking options
arrow Searching for info
arrow Selecting option
arrow Models, if needed to be developed
Step 6: Concepts to be developed or taught. Some best practices are
arrow Higher Rules to be made clear
arrow Higher aptitude, lower structure
arrow Easy to Difficult
arrow Chunks (7 +- 2)
arrow Image and text together help learning better
arrow Facts to be taught through Mnemonic's
arrow Practice through examples & cases
arrow One thought at a time
arrow Humor related to topic only
arrow Time Planner in course
Step 7: Evaluate with positive reinforcement
Step 8: Concrete Experience to be given
Some elements of a fruitful experience are
arrow Challenges
arrow Curiosity
arrow Competition
arrow Rewards
arrow Realistic Environment
Step 9: REWARD and FEEDBACK to be given for business and individual performance
Step 10: Active Experimentation with Social Learning on projects
Step 11: Adoption
Some best practices are
arrow Early adopters start using
arrow First few users take as role models
arrow Spread message
arrow Experience sharing among users
arrow Coaching users
arrow Link usage to performance rating
arrow Top management support
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